Sunday, 14 February 2010

A simple introduction to using KBUS

This is intended as a very simple introduction to the basics of how to use KBUS. As such, I'm sure I could improve it, but it's been waiting for long enough now that I think I should publish it anyway.

We shall start with a single "actor":

Terminal 1: Rosencrantz

$ python
Python 2.6.4 (r264:75706, Dec  7 2009, 18:45:15)
[GCC 4.4.1] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>> from kbus import *

I'm generally against doing an import of *, but it's reasonably safe with the KBUS python module, and it makes the tutorial shorter.

First our actor needs to connect to KBUS itself, by opening a Ksock:

Terminal 1: Rosencrantz

>>> rosencrantz = Ksock(0)

This specifies which KBUS device to connect to. If KBUS is installed, then device 0 will always exist, so it is a safe choice. The default is to open the device for read and write - this makes sense since we will want to write messages to it.

Once we've done that, we can try sending a message:

Terminal 1: Rosencrantz

>>> ahem = Message('$.Actor.Speak', 'Ahem')
>>> rosencrantz.send_msg(ahem)
MessageId(0, 1)

The first line creates a new message named $.Actor.Speak, with the message data "Ahem".

(All message names are composed of ``$`` followed by a series of dot-separated parts.)

The second line sends it. For convenience, the send_msg method also returns the message id assigned to the message by KBUS - this can be used to identify a specific message.

This will succeed, but doesn't do anything very useful, because no-one is listening. So, we shall need a second process, which we shall start in a new terminal.

Terminal 2: Audience

$ python
Python 2.6.4 (r264:75706, Dec  7 2009, 18:45:15)
[GCC 4.4.1] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>> from kbus import *
>>> audience = Ksock(0)
>>> audience.bind('$.Actor.Speak')

Here, the audience has opened the same KBUS device (messages cannot be sent between different KBUS devices). We've still opened it for write, since they might, for instance, want to be able to send $.Applause messages later on. They've then 'bound to' the $.Actor.Speak message, which means they will receive any messages that are sent with that name.

(In fact, all messages with that name sent by anyone, not just by rosencrantz.)

Now, if rosencrantz speaks:

Terminal 1: Rosencrantz

>>> rosencrantz.send_msg(ahem)
MessageId(0, 2)

the audience can listen:

Terminal 2: Audience

>>> audience.read_next_msg()
Message('$.Actor.Speak', data='Ahem', from_=1L, id=MessageId(0,2))

A friendlier representation of the message is given if one prints it:

Terminal 2: Audience

 >>> print _
<Announcement '$.Actor.Speak', id=[0:2], from=1, data='Ahem'>

"Plain" messages are also termed "announcements", since they are just being broadcast to whoever might be listening.

Note that this shows that the message received has the same MessageId as the message sent (which is good!).

Of course, if the audience tries to listen again, they're not going to "hear" anything new:

Terminal 2: Audience

>>> message = audience.read_next_msg()
>>> print message
None

and so they really need to set up a loop to wait for messages, something like:

Terminal 2: Audience

>>> import select
>>> while 1:
...    (r,w,x) = select.select([audience], [], [])
...    # At this point, r should contain audience
...    message = audience.read_next_msg()
...    print 'We heard', message.name, message.data
...

(although perhaps with more error checking, and maybe even a timeout, in a real example).

So if rosencrantz speaks again:

Terminal 1: Rosencrantz

>>> rosencrantz.send_msg(Message('$.Actor.Speak', 'Hello there'))
MessageId(0, 3)
>>> rosencrantz.send_msg(Message('$.Actor.Speak', 'Can you hear me?'))
MessageId(0, 4)

the audience should be able to hear him:

Terminal 2: Audience

We heard $.Actor.Speak Hello there
We heard $.Actor.Speak Can you hear me?

So now we'll introduce another participant:

Terminal 3: Guildenstern

$ python
Python 2.6.4 (r264:75706, Dec  7 2009, 18:45:15)
[GCC 4.4.1] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>> from kbus import *
>>> guildenstern = Ksock(0)
>>> guildenstern.bind('$.Actor.*')

Here, guildenstern is binding to any message whose name starts with $.Actor.. In retrosepct this, of course, makes sense for the audience, too - let's fix that:

Terminal 2: Audience

<CTRL-C>
Traceback (most recent call last):
  File "<stdin>", line 3, in <module>
KeyboardInterrupt
>>> audience.bind('$.Actor.*')
>>> while 1:
...    msg = audience.wait_for_msg()
...    print 'We heard', msg.name, msg.data
...

(as a convenience, the Ksock class provides the wait_for_msg() wrapper around select.select, which is shorter to type...).

And maybe rosencrantz will want to hear his colleague:

Terminal 1: Rosencrantz

>>> rosencrantz.bind('$.Actor.*')

So let guildenstern speak:

Terminal 3: Guildenstern

>>> guildenstern.send_msg(Message('$.Actor.Speak', 'Pssst!'))
MessageId(0, 5)
>>> # Remember guildenstern is also listening to '$.Actor.*'
>>> print guildenstern.read_next_msg()
<Announcement '$.Actor.Speak', id=[0:5], from=3, data='Pssst!'>

and rosencrantz hears:

Terminal 1: Rosencrantz

>>> print rosencrantz.read_next_msg()
<Announcement '$.Actor.Speak', id=[0:5], from=3, data='Pssst!'>

However, when we look to the audience, we see:

Terminal 2: Audience

We heard $.Actor.Speak Pssst!
We heard $.Actor.Speak Pssst!

This is because the audience has bound to the message twice - it is hearing it once because it asked to receive every $.Actor.Speak message, and again because it asked to hear any message matching $.Actor.*.

The solution is simple - ask not to hear the more specific version:

Terminal 2: Audience

<CTRL-C>
Traceback (most recent call last):
  File "<stdin>", line 3, in <module>
KeyboardInterrupt
>>> audience.unbind('$.Actor.Speak')
>>> while 1:
...    msg = audience.wait_for_msg()
...    print 'We heard', msg.from_, 'say', msg.name, msg.data
...

Note that we've also amended the printout to say who the message was from. Each Ksock connection has an id associated with it - for instance:

Terminal 1: Rosencrantz

>>> rosencrantz.ksock_id()
1L

and every message indicates who sent it, so:

Terminal 1: Rosencrantz

>>> print 'I heard', message.from_, 'say', message.name, message.data
I heard 3 say $.Actor.Speak Pssst!

We've shown that KBUS allows one to "announce" (or, less politely, "shout") messages, but KBUS also supports asking questions. Thus:

Terminal 3: Guildenstern

>>> guildenstern.bind('$.Actor.Guildenstern.query', True)

allows Guildenstern to bind to this new message name as a Replier.

(Only one person may be bound as Replier for a particular message name at any one time, so that it is unambiguous who is expected to do the replying.

Also, if a Sender tries to send a Request, but no-one has bound to that message name as a Replier, then an error is raised (contrast that with ordinary messages, where if no-one is listening, the message just gets ignored).)

If Rosencrantz then sends a Request of that name:

Terminal 1: Rosencrantz

>>> req = Request('$.Actor.Guildenstern.query', 'Were you speaking to me?')
>>> rosencrantz.send_msg(req)
MessageId(0, 6)

Guildenstern can receive it:

Terminal 3: Guildenstern

>>> msg2 = guildenstern.read_next_msg()
>>> print 'I heard', msg2
I heard <Request '$.Actor.Guildenstern.query', id=[0:6], from=1, flags=0x3 (REQ,YOU), data='Were you speaking to me?'>
>>> msg3 = guildenstern.read_next_msg()
>>> print msg3
<Request '$.Actor.Guildenstern.query', id=[0:6], from=1, flags=0x1 (REQ), data='Were you speaking to me?'>

As we should expect, guildenstern is getting the message twice, once because he has bound as a listener to '$.Actor.*', and once because he is bound as a Replier to this specific message.

(There is, in fact, a way to ask KBUS to only deliver one copy of a given message, and if guildenstern had used that, he would only have received the Request that was marked for him to answer. I'm still a little undecided how often this mechanism should be used, though.)

Looking at the two messages, the first is the Request specifically to guildenstern, which he is meant to answer:

Terminal 3: Guildenstern

>>> print msg2.wants_us_to_reply()
True

(and that is what the YOU in the flags means).

And rosencrantz himself will also have received a copy:

Terminal 1: Rosencrantz

>>> print rosencrantz.read_next_msg()
<Request '$.Actor.Guildenstern.query', id=[0:6], from=1, flags=0x1 (REQ), data='Were you speaking to me?'>

Guildenstern can then reply:

Terminal 3: Guildenstern

>>> reply = reply_to(msg2, 'Yes, I was')
>>> print reply
<Reply '$.Actor.Guildenstern.query', to=1, in_reply_to=[0:6], data='Yes, I was'>
>>> guildenstern.send_msg(reply)
MessageId(0, 7)

The reply_to convenience function crafts a new Reply message, with the various message parts set in an appropriate manner. And thus:

Terminal 1: Rosencrantz

>>> rep = rosencrantz.read_next_msg()
>>> print 'I heard', rep.from_, 'say', rep.name, rep.data
I heard 3 say $.Actor.Guildenstern.query Yes, I was

Note that Rosencrantz didn't need to bind to this message to receive it - he will always get a Reply to any Request he sends (KBUS goes to some lengths to guarantee this, so that even if Guildenstern closes his Ksock, it will generate a "gone away" message for him).

And, of course:

Terminal 2: Audience

We heard 1 say $.Actor.Guildenstern.query Were you speaking to me?
We heard 3 say $.Actor.Guildenstern.query Yes, I was

So, in summary:

  • To send or receive messages, a process opens a Ksock.
  • A process can send messages (be a Sender).
  • A process can bind to receive messages (be a Listener) by message name.
  • When binding to a message name, wildcards can be used.
  • When binding to a message name, a process can say it wants to receive Requests with that name (be a Replier)
  • It is not an error to send an ordinary message if no-one is listening.
  • It is an error to send a Request if there is no Replier.
  • There can only be one Replier for a given message name.
  • There can be any number of Listeners for a given message name.

Note

Running the examples in this introduction requires having the KBUS kernel module installed. If this is not already done, and you have the KBUS sources, then cd to the kernel module directory (i.e., kbus in the sources) and do:

make
make rules
sudo insmod kbus.ko

When you've finished the examples, you can remove the kernel module again with:

sudo rmmod kbus.ko

The message ids shown in the examples are correct if you've just installed the kernel module - the second number in each message id will be different (although always ascending) otherwise.

No comments:

Post a Comment